1·Having the slant of a bevel.
具有斜面的倾斜特点。
2·Sand the wood until it has a nice bevel.
用砂纸打磨这块木头,磨出一个光滑的斜面。
3·Add Bevel and Emboss and Gradient Overlay.
添加斜面和浮雕和渐变叠加。
4·It used bevel gears to transmit power to the prop.
它使用的锥齿轮转交权力交给道具。
5·The bevel is cleaned and the dimensions are correct.
坡口清理完成,尺寸正确。
6·Bevel and Emboss layer styles add 3d effect on our shape.
倾斜和浮雕花纹层风格添加3d影响我们的形状。
7·Beveled-entry driveway. Bevel dimensions can be specified.
入口倾斜的车道可指定倾斜的尺寸。
8·The damaged bevel and pipe ends are identified and repaired.
损坏的管端及坡口已被发现并修复。
9·It also give a single facet on the bevel so it's easy to repeat.
它还提供了关于斜所以很容易重复一个方面。
10·After that, select Bevel and Emboss and just follow the image below.
在此之后,选择斜面和浮雕,只是按照以下的形象。
1·After that, select Bevel and Emboss and just follow the image below.
在此之后,选择斜面和浮雕,只是按照以下的形象。
2·To cut off the edge or corner of; bevel.
削角切去边或角;将…切成斜面。
3·The movement object fast stops by the actions of the wedged forces between the bevel faces and the friction forces given by the orbits.
运动物体在斜面之间的楔紧力和轨道给予的摩擦力的共同作用下迅即制动。
4·Duplicate shape we have just created. Remove all layer Styles used. Set Fill layer to 0% then add layer Style Bevel and Emboss.
重复的形状我们刚刚创建的。删除所有图层样式使用。填充层设置为0%,然后添加图层样式斜面和浮雕。
5·Draw a rounded rectangle on lower left of the camera. Add Inner Glow and Bevel and Emboss. Add camera name inside the rounded rectangle.
在较低的相机留下了一个圆角矩形。添加内发光和斜面和浮雕。相机内部添加圆角矩形的名称。
1·You will also learn about the use of the Taper object, Fillet option and Bevel function.
您还将了解锥度对象、圆角选项和斜角功能的使用。
2·The bevel of that picture frame was damaged.
那个镜框的斜角已被损坏了。
3·Shown here with a wooden handle. The bevel is set from a protractor.
这一款有一个木把手,斜角要卡在量角器上。
4·Aiming at the complex boundary in the numerical calculation of flood diversion area, a bevel Angle Cartesian method is adopted based on the traditional Cartesian method.
针对分蓄洪区水流数值计算中的复杂边界问题,在传统笛卡尔坐标方法的基础上改用斜角笛卡尔方法。
5·Embossing effects now include surface textures and more bevel shapes.
浮雕效果现在包含表面纹理和更多斜角形状。