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Gamification
英音[ ˌɡeɪmɪfɪˈkeɪʃn ] 美音[ ˌɡeɪmɪfɪˈkeɪʃn ]
游戏化
常用释义
词性释义
n.
游戏化
例句
全部
Gamification
-
-
pronounced "
game
-if-ication" --
is
an attempt
to
engage
customers
using
techniques
glommed
from
video
games
.
所谓游戏化,指的就是利用从视频游戏中借鉴的科技手段来吸引顾客。
Applied
to
business
,
gamification
promises to
make
more
people
buy
more
products
and
services
,
on a
repeat
basis
.
应用到商业上,游戏化的目的就是要使人们反复购买更多的产品和服务。
Without
such
structure
,
we
will
continue
to
see
cargo cults that
inappropriately
use
techniques
,
such
as
gamification
.
没有这样的结构,我们就还会继续看到对技术的不合时宜的使用,比如“游戏化”。
Marketers
use
gamification
to
sell
products
and
engage
customers
in
more
active
relationships
.
营销人员利用游戏化来促销产品,并更积极主动地联系顾客。
Gamification
will
accelerate
the
movement
from
physical
to
online
solutions
.
游戏化会加速物理运动转变为在线解决方案的进程。
But
,
suddenly
,
gamification
is
the
hot
new
business
concept
,
with
many
of the
world
's
most admired
companies
signing on
.
但是一夜之间,游戏化就成了一个热门的商业理念,许多世界知名公司都开始搞起了游戏化。
"
Gamification
"
now
motivates
many
people
to
live
healthier
lives
,
to
succeed
in
their
diets
,
and
even
to
consume
less
power
at
home
.
如今的“游戏化”激励着许多人努力使自己生活得更健康,身材保持得更好,家电使用更节能。
Can
gamification
work for something as big as finding a
job
?
求职这么严肃的事情也能“游戏化”吗?