1·My pathfinding critters actually pass right through each other.
我的寻路怪物实际上是穿越彼此而通过。
2·Once the map is explored, however, pathfinding would work normally.
一旦地图都探索了,寻路就正常工作。
3·I think game mechanics and pathfinding benefit from the underlying structure.
那是因为我认为游戏机制和寻路将会受益于这个底层结构。
4·Query features fall into two general categories: Pathfinding and local search.
查询器的特性包括两个大的方面:寻路和局部搜索。
5·New road system that USES pathfinding for smoother transitions in height in all areas besides the hub entries.
新的道路系统,使用寻路的平滑过渡的高度在所有领域除枢纽条目。
6·Barathrum can run through units and trees, although he will still obey standard pathfinding through the terrain.
可以穿过单位和树木,但仍旧会遵循标准寻踪路线,并非完全无视地形。
7·Ignoring other units in the pathfinding code, however, means that you will need to write separate code to handle collisions.
寻路代码中忽略其他的单元,然而,这意味着你要写单独的代码来处理碰撞。
8·Pathfinding, the method in which a unit will determine how to move, is handled by code, and will not be able to be edited within the map editor.
寻路AI这种东西是依靠程序代码操控的,所以没办法用地图编辑器制作。
9·Improved pathfinding e. g. dwarves don't jump from the high blocks, don't get through the diagonal blocks, don't get stuck at the air while falling.
改进了寻路算法,比如:矮子们不会再从高地跳下,不会再穿过斜列的块,坠地时不会再卡空气墙。
10·Pathfinding when using Charge and Intercept has been fixed. When targeting an enemy through a wall, warriors will now correctly crash into the wall.
使用冲锋和拦截时会产生的寻路错误被修正了,现在当你瞄准一面墙后的敌人时,战士会正确的冲锋并卡在墙里。