1·Once done, we'll have the geometry for our Infiltrator robot that we can then rig, animate and integrate into our video.
一旦这样做,我们将不得不为我们的渗透者的机器人,我们可以钻机,动画和视频集成到我们的几何结构。
2·In this portion of the Infiltrator project we'll use the reference art created in the previous section to construct the character geometry.
在这种类型的渗透者项目的一部分,我们将使用在前面提到的艺术节中创建的字符的几何构造。
3·And remember, nothing will ever be as satisfying as slapping a wimpy infiltrator's head clean off his shoulders.
要记住,没有什么比一巴掌把一个可怜的渗透者的脑袋打飞更令人满足了。