1·A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate.
一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。
2·A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate. This can be done using following game loop.
一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。