1·Hexagon features tools for modeling 3d objects, refining them, mapping UV, texturing and previewing.
Hexagon的特色工具可以对3d建模物体进行精炼,UV贴图,绘制纹理以及预览。
2·So far I haven't seen any tools that support SVG for texturing surfaces in X3D, but the plan is to support that.
到现在为止,我还没有见过任何工具可以支持在X3D中使用SVG进行表面纹理的处理,但是的确有计划要支持这种功能。
3·We then go into the modeling process covering how to model the scene, keeping in mind that texturing painting will help us achieve most of our look so we don't over-model our scene unnecessarily.
然后,我们进入建模过程,包括如何模拟场景,保持在脑海中,纹理绘画将帮助我们实现我们的外观,所以我们不必过分模拟我们的场景不必要。
4·You will learn about texturing your objects and look at various different shaders to make different materials.
你将了解你的对象的纹理和观察各种不同的材质进行不同的材料。
5·Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
动画师将能够掌握无数的建模,渲染和纹理与MK的最好和最聪明的作者建议的程序。